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Project-Stir 2 is a driving simulation game developed with the Unity engine, inspired by Maximum Tune. This application was developed only as a side project and for research purposes and fun, to be showcased by the BINUS Game Application & Technology. It features two modes: racing and driving simulation. 

Fig 1. Project Stir 2 : Racing Mode (Notes: This 'Games For Windows' cover is just a parody😆)

In racing mode, players race against three competitors in a one-lap event. For an enhanced experience, the game is optimized for steering wheel use or the Steam Deck. The driving simulation mode takes a game-based approach to assess driving skills. Players navigate an urban city environment, collecting checkpoints within set time limits. Performance is scored based on checkpoint collection and vehicle damage.

The game’s Asian city setting includes narrow, one-way streets, and better performance—more checkpoints with minimal damage—leads to higher scores. The game accommodates multiple input devices, including keyboard, joystick, and steering wheel.

Fig.2
Fig 2. Project Stir 2 :  Driving Simulation Mode (Notes: This 'Games For Windows' cover is just a parody😆)


Post-game, performance data (Player Nickname, Checkpoints, Damage) is visualized through Looker Studio, accessible for both entertainment and research at https://lookerstudio.google.com/reporting/b00ab0ae-0caf-4b2b-855f-a3c7b88dc9f7.

Check out the source code on GitHub: https://github.com/fajarnadril/Project-Stir and read the paper here: https://www.softwareimpacts.com/article/S2665-9638(24)00005-8/fulltext.



Updated 20 hours ago
Published 6 days ago
StatusPrototype
AuthorGame Application Technology
GenreRacing
Tagsbinus, Unity

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Click download now to get access to the following files:

Project Stir 2.zip 518 MB
Project Stir 2 Scoreboard.zip 28 MB